Post by Milliorn on Nov 3, 2018 16:12:14 GMT -6
ARCANE ARCHER:
Imbue Arrow: Radius 10 meters.
Seeker Arrow: Damage = (Base damage of bow + strength modifier + feats (+2 per feat) * critical damage) * Enchant Arrow bonus.
Hail of Arrows: weapon base damage + strength modifier + feats (+1 per feat) + Enchant Arrow bonus.
Arrow of Death: weapon base damage + strength modifier + weapon specialization(+1) + Enchant Arrow bonus. DC = 10 + class levels.
Great Wisdom feats added to epic bonus feats.
ASSASSIN:
Hide in Plain Sight: Level 8
Spells:
Spells are gained from Assassin Buff feat. They auto casted based on caster level. Caster level is based on intelligence score.
Ghostly Visage: Level 1, Caster Level 1(20% Concealment)
Cat's Grace: Level 3, Caster Level 2
Fox Cunning: Level 3, Caster Level 2
Magic Circle Against Good: Level 5, Caster Level 3
False Life: Level 5, Caster Level 3
Improved Invisibility: Level 7, Caster Level 4
Freedom of Movement: Level 7, Caster Level 4
BARD:
Skill points: 6 + int modifier
Spells:
Tasha's Hideous Laughter: Level 1
Remove Fear: Level 1
Freedom of Movement: Level 4
Shadow Conjuration: Level 4
BLACKGUARD:
Lay on Hands: Level 1, with class level counted towards levels.
Spells:
Spells are gained from Blackguard Buff feat. They auto casted based on caster level. Caster level is based on wisdom score.
Corrupt Weapon: Similar to Bless Weapon, but with 2d6 negative damage. Level 1, Caster level 1.
Eagles Splendor: Level 3, Caster level 2.
Magic Circle Against Good: Level 5, Caster level 3.
Freedom of Movement: Level 7, Caster level 4.
CHAMPION OF TORM:
Divine Wraith: +5 on Damage Reduction on any level.
DRUID:
Item properties of weapons, gauntlet, armor, helmets, boots, rings, amulets, cloak, bracers merge together while shifted.
Spells:
Gust of Wind: Level 2
Endurance: Level 2
Cat's Grace: Level 2
Owl's Wisdom: Level 2
Ice Storm: Level 4
Sunbeam: Level 7
Earthquake: Level 8
DWARVEN DEFENDER:
Uncanny Dodge: 1 at level 2. 2 at level 4. 3 at level 6
Defensive Stance: Unlimited
HARPER SCOUT:
Tymora's smile: 2 + class levels in saving throw bonus. Applies to allies also. Free Action feat.
Invisibility: Replaced by Improved Invisibility.
Harper Potion: Replaced with a mega buff spell free of charge. Spells included are Aid, Barkskin, Bless, Bull's Strength, Cat's Grace, Clarity, Eagle Splendor, Endurance, Fox's Cunning, Ironguts, Light, Resistance, Owl's Wisdom, Camoflage, Darkvision.
MONK:
New Monk Weapons. Handaxe, Light Hammer, Mace, Sickle, Dart. Handaxe, Light Hammer, Mace, Sickle, and Dart, They along with Shurikens are counted as Unarmed Strike/Kama for Attacks Per Round.
Skill: Spot added to class skill.
PALADIN:
Light: Level 1
Lesser Restoration: Level 1
Owl's Wisdom: Level 2
Remove Curse: Level 3
Restoration: Level 4
Bless Weapon: 2d6 Divine damage vs All
PALE MASTER:
Undead Graft: DC = 10 + class levels + Charisma modifer. Duration is 1d4 + 1 round.
Deathless Master Touch: DC = 10 + class levels. Large creatures immune.
PURPLE DRAGON KNIGHT:
Heroic Shield: +4 Dodge AC to all allies including the caster. Duration is one turn with a one turn cooldown.
Rallying Cry: Duration is one turn.
Inspire Courage: 1+ bonus to attack, damage, and Will Saves per class level. Free Action.
Oath of wrath: Turns equal to twice the class level. Applies to allies.
Final Stand: 2d10 + Class level + Charisma modifier for temporary hit points. Radius is 10 meters. Durations is turns. Free Action.
RANGER:
Skill points: 6 + int modifier
Saves: Fortitude and Reflex
Improved Two-Weapon Fighting: Level 6
Woodland Stride: Level 7
Evasion: Level 9
Hide in Plain Sight: Level 17
Spells:
Blade Thirst: +5 enhancement bonus weapon or +5 Attack Bonus on any ranged weapon with a duration changed from rounds to hours at 2 hours per caster level.
Charm Person or Animal: Level 1
Endure Elements: Level 1
Barkskin: Level 2
Endurance: Level 2
Owl's Wisdom: Level 2
Spike Growth: Level 2
RED DRAGON DISCIPLE:
Breath weapon: DC = 10 + Class levels+ constitution modifier.
SHIFTER:
Skills: Spellcraft added as class skill
Item properties of weapons, gauntlet, armor, helmets, boots, rings, amulets, cloak, bracers merge together while shifted.
WEAPON MASTER:
Increased Multipler: Level 2
Superior Weapon Focus: Level 3
Imbue Arrow: Radius 10 meters.
Seeker Arrow: Damage = (Base damage of bow + strength modifier + feats (+2 per feat) * critical damage) * Enchant Arrow bonus.
Hail of Arrows: weapon base damage + strength modifier + feats (+1 per feat) + Enchant Arrow bonus.
Arrow of Death: weapon base damage + strength modifier + weapon specialization(+1) + Enchant Arrow bonus. DC = 10 + class levels.
Great Wisdom feats added to epic bonus feats.
ASSASSIN:
Hide in Plain Sight: Level 8
Spells:
Spells are gained from Assassin Buff feat. They auto casted based on caster level. Caster level is based on intelligence score.
Ghostly Visage: Level 1, Caster Level 1(20% Concealment)
Cat's Grace: Level 3, Caster Level 2
Fox Cunning: Level 3, Caster Level 2
Magic Circle Against Good: Level 5, Caster Level 3
False Life: Level 5, Caster Level 3
Improved Invisibility: Level 7, Caster Level 4
Freedom of Movement: Level 7, Caster Level 4
BARD:
Skill points: 6 + int modifier
Spells:
Tasha's Hideous Laughter: Level 1
Remove Fear: Level 1
Freedom of Movement: Level 4
Shadow Conjuration: Level 4
BLACKGUARD:
Lay on Hands: Level 1, with class level counted towards levels.
Spells:
Spells are gained from Blackguard Buff feat. They auto casted based on caster level. Caster level is based on wisdom score.
Corrupt Weapon: Similar to Bless Weapon, but with 2d6 negative damage. Level 1, Caster level 1.
Eagles Splendor: Level 3, Caster level 2.
Magic Circle Against Good: Level 5, Caster level 3.
Freedom of Movement: Level 7, Caster level 4.
CHAMPION OF TORM:
Divine Wraith: +5 on Damage Reduction on any level.
DRUID:
Item properties of weapons, gauntlet, armor, helmets, boots, rings, amulets, cloak, bracers merge together while shifted.
Spells:
Gust of Wind: Level 2
Endurance: Level 2
Cat's Grace: Level 2
Owl's Wisdom: Level 2
Ice Storm: Level 4
Sunbeam: Level 7
Earthquake: Level 8
DWARVEN DEFENDER:
Uncanny Dodge: 1 at level 2. 2 at level 4. 3 at level 6
Defensive Stance: Unlimited
HARPER SCOUT:
Tymora's smile: 2 + class levels in saving throw bonus. Applies to allies also. Free Action feat.
Invisibility: Replaced by Improved Invisibility.
Harper Potion: Replaced with a mega buff spell free of charge. Spells included are Aid, Barkskin, Bless, Bull's Strength, Cat's Grace, Clarity, Eagle Splendor, Endurance, Fox's Cunning, Ironguts, Light, Resistance, Owl's Wisdom, Camoflage, Darkvision.
MONK:
New Monk Weapons. Handaxe, Light Hammer, Mace, Sickle, Dart. Handaxe, Light Hammer, Mace, Sickle, and Dart, They along with Shurikens are counted as Unarmed Strike/Kama for Attacks Per Round.
Skill: Spot added to class skill.
PALADIN:
Light: Level 1
Lesser Restoration: Level 1
Owl's Wisdom: Level 2
Remove Curse: Level 3
Restoration: Level 4
Bless Weapon: 2d6 Divine damage vs All
PALE MASTER:
Undead Graft: DC = 10 + class levels + Charisma modifer. Duration is 1d4 + 1 round.
Deathless Master Touch: DC = 10 + class levels. Large creatures immune.
PURPLE DRAGON KNIGHT:
Heroic Shield: +4 Dodge AC to all allies including the caster. Duration is one turn with a one turn cooldown.
Rallying Cry: Duration is one turn.
Inspire Courage: 1+ bonus to attack, damage, and Will Saves per class level. Free Action.
Oath of wrath: Turns equal to twice the class level. Applies to allies.
Final Stand: 2d10 + Class level + Charisma modifier for temporary hit points. Radius is 10 meters. Durations is turns. Free Action.
RANGER:
Skill points: 6 + int modifier
Saves: Fortitude and Reflex
Improved Two-Weapon Fighting: Level 6
Woodland Stride: Level 7
Evasion: Level 9
Hide in Plain Sight: Level 17
Spells:
Blade Thirst: +5 enhancement bonus weapon or +5 Attack Bonus on any ranged weapon with a duration changed from rounds to hours at 2 hours per caster level.
Charm Person or Animal: Level 1
Endure Elements: Level 1
Barkskin: Level 2
Endurance: Level 2
Owl's Wisdom: Level 2
Spike Growth: Level 2
RED DRAGON DISCIPLE:
Breath weapon: DC = 10 + Class levels+ constitution modifier.
SHIFTER:
Skills: Spellcraft added as class skill
Item properties of weapons, gauntlet, armor, helmets, boots, rings, amulets, cloak, bracers merge together while shifted.
WEAPON MASTER:
Increased Multipler: Level 2
Superior Weapon Focus: Level 3