Post by Milliorn on Oct 15, 2018 19:09:50 GMT -6
All Cantrip Spells have Unlimited uses per day.
Acid Splash: A target must succeed on a Dexterity save or take 1d6 acid damage. Damage increases by 1d6 when you reach 5th, 11th, and 17th caster level. 5.0 edition rule.
Aid: +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a +5 hp bonus per caster level to a max of +50 hp. Ranger class gets 5 + 1d3 hp per caster level to a max of 80 hp. 3.5/5.0 edition rules (modified).
Bestow Curse: -4 penalty on AB and Saves if you are a Cleric, Sorcerer, or Wizard. 3.5 edition rules.
Bigby's Forceful Hand: Duration capped at 20 rounds. Caster 1d20 + 14 versus targets Take 20 + strength modifier + size modifier.
Bless Weapon: Can be applied to gloves now.
Bombardment: 1d8 damage per level to a max of 20d8. 3.0 edition rule correction.
Bulls Strength, Cat's Grace, Eagle's Splendor, Endurance, Fox's Cunning, Owl's Wisdom: +4 enhance ability. 3.5/5.0 edition rules.
Call Lightning: 3d6 points of electrical damage per caster level, to a maximum of 10d6. Radius is increased from 5 meters to 10. Druid class gets 3d10 damage up to 10d10 damage. 3.5/5.0 edition rules
Clairaudience/Clairvoyance: Duration is now in turns. 3.5 edition rules
Cloudkill: Turns per caster level. 3.5 edition rules
Creeping Doom: Turns per caster level. 3.5 edition rules.
Darkfire: The weapon or glove will do 1d6 points of damage with a custom progression. Custom change to eliminate On-Hit Item Property.
Caster Level - Damage
3 = 1d4
5 = 1d6
7 = 1d8
9 = 2d4
11 = 1d10
13 = 1d12
15 = 2d6
17 = 2d8
Death Ward: Changed duration from hours to turns. 3.5 edition rules.
Divine Favor: +1 bonus to attack and weapon damage rolls for maximum of +3. 1d4 Holy damage added. 3.5/5.0 edition rules combined.
Divine Power: +6 bonus to Strength. 3.0/3.5/5 edition rules correction.
Earthquake: Failed reflex save results in a Knockdown for one round. Custom rule.
Elemental Shield: 1d6 points of damage +1 point per caster level (maximum +15). 3.5 edition rules.
Endure Elements: Damage resistance 5/- against all elemental forms of damage. Duration is 8 game hours. 3.0/3.5/5.0 edition rules (mix).
Energy Buffer: 1d6 damage resistance per caster level (maximum 15d6). Same for the amount before the spell is broken. 3.0 edition rules (corrected).
Entangle: 1 turn per caster level.
Evard's Black Tentacles: 1 round per caster level. 3.0/3.5 edition rules
Feeblemind: Caster does 1d4 points of Intelligence and Charisma damage to the creature for every 4 caster levels. Modified 3.5 Edition rules.
Flame Arrow: Each arrow does 1d6 points of fire damage. 1 arrow per caster level up to 30 arrows. 5.0 edition rules (modified).
Flame Weapon: Sets a melee weapon or glove aflame, granting 1d4 points of fire damage +0d2 per 2 caster level to a maximum of 1d12. At caster level 10+ you gain a maximum of Fire 1d12 + Positive 1d4. Custom change to eliminate On-Hit Item Property.
Greater Dispelling: 1d20 + 1 per caster level (to a maximum of +20). 3.0/3.5 Edition rules.
Greater Magic Weapon: Will now apply Attack Bonus to Ranged weapons and Gauntlets. Custom rules.
Greater Restoration: No longer heals HP. 3.0/3.5 Edition rules correction.
Harm: 10 points of damage per caster level to a maximum of 150 damage points. Successful will save deals half damage. Harm acts like Heal on the Undead. 3.5 edition rules.
Heal: 10 points of damage per caster level to a maximum of 150 damage points. Successful will save deals half damage. Heal acts like Harm on the Undead. 3.5 edition rules.
Invisibility purge: Now removes Sanctuary and Greater Sanctuary when you enter the radius of effect. 3.5 edition rules.
Isaac's Greater Missile Storm: Each missile does 1d6 points of magical damage up to 20 missles. 3.5 edition rules (Modifed).
Keen Edge: Can be applied to all melee weapons. Custom rules.
Lesser Mind Blank/Mind Blank: Duration is 24 turns (One game day). 3.5 edition rules.
Mage Armor: +4 Dodge AC Bonus. Custom 3.5 edition rules.
Mass Heal: All allies within the area of effect are restored to same as Heal spell.
Neutralize poison: Added an immunity to poison with a duration of 10 turns + 1 turn per caster level. 3.5 edition rules.
One With The Land: +4 Search added. 3.0 edition rules (Correction).
Sound Burst: Respects Fortitude Save. 3.0/3.5 edition rules (Correction).
Stoneskin: The spell absorbs to a maximum of 150 damage. 3.5 edition rules.
Sunbeam: Each creature takes 4d6 points of damage. 3.5 edition rules.
Time Stop: Duration is 9 seconds. 6 second cooldown after the 9 second duration. 40 meter radius of effect. Spell Resistance check enable. (Custom)
Undeath to Death: Fortitude saving throw instead of Will saving throw. 3.5 edition rules.
Acid Splash: A target must succeed on a Dexterity save or take 1d6 acid damage. Damage increases by 1d6 when you reach 5th, 11th, and 17th caster level. 5.0 edition rule.
Aid: +1 bonus to attack rolls, a +1 bonus on saving throws versus fear, and a +5 hp bonus per caster level to a max of +50 hp. Ranger class gets 5 + 1d3 hp per caster level to a max of 80 hp. 3.5/5.0 edition rules (modified).
Bestow Curse: -4 penalty on AB and Saves if you are a Cleric, Sorcerer, or Wizard. 3.5 edition rules.
Bigby's Forceful Hand: Duration capped at 20 rounds. Caster 1d20 + 14 versus targets Take 20 + strength modifier + size modifier.
Bless Weapon: Can be applied to gloves now.
Bombardment: 1d8 damage per level to a max of 20d8. 3.0 edition rule correction.
Bulls Strength, Cat's Grace, Eagle's Splendor, Endurance, Fox's Cunning, Owl's Wisdom: +4 enhance ability. 3.5/5.0 edition rules.
Call Lightning: 3d6 points of electrical damage per caster level, to a maximum of 10d6. Radius is increased from 5 meters to 10. Druid class gets 3d10 damage up to 10d10 damage. 3.5/5.0 edition rules
Clairaudience/Clairvoyance: Duration is now in turns. 3.5 edition rules
Cloudkill: Turns per caster level. 3.5 edition rules
Creeping Doom: Turns per caster level. 3.5 edition rules.
Darkfire: The weapon or glove will do 1d6 points of damage with a custom progression. Custom change to eliminate On-Hit Item Property.
Caster Level - Damage
3 = 1d4
5 = 1d6
7 = 1d8
9 = 2d4
11 = 1d10
13 = 1d12
15 = 2d6
17 = 2d8
Death Ward: Changed duration from hours to turns. 3.5 edition rules.
Divine Favor: +1 bonus to attack and weapon damage rolls for maximum of +3. 1d4 Holy damage added. 3.5/5.0 edition rules combined.
Divine Power: +6 bonus to Strength. 3.0/3.5/5 edition rules correction.
Earthquake: Failed reflex save results in a Knockdown for one round. Custom rule.
Elemental Shield: 1d6 points of damage +1 point per caster level (maximum +15). 3.5 edition rules.
Endure Elements: Damage resistance 5/- against all elemental forms of damage. Duration is 8 game hours. 3.0/3.5/5.0 edition rules (mix).
Energy Buffer: 1d6 damage resistance per caster level (maximum 15d6). Same for the amount before the spell is broken. 3.0 edition rules (corrected).
Entangle: 1 turn per caster level.
Evard's Black Tentacles: 1 round per caster level. 3.0/3.5 edition rules
Feeblemind: Caster does 1d4 points of Intelligence and Charisma damage to the creature for every 4 caster levels. Modified 3.5 Edition rules.
Flame Arrow: Each arrow does 1d6 points of fire damage. 1 arrow per caster level up to 30 arrows. 5.0 edition rules (modified).
Flame Weapon: Sets a melee weapon or glove aflame, granting 1d4 points of fire damage +0d2 per 2 caster level to a maximum of 1d12. At caster level 10+ you gain a maximum of Fire 1d12 + Positive 1d4. Custom change to eliminate On-Hit Item Property.
Greater Dispelling: 1d20 + 1 per caster level (to a maximum of +20). 3.0/3.5 Edition rules.
Greater Magic Weapon: Will now apply Attack Bonus to Ranged weapons and Gauntlets. Custom rules.
Greater Restoration: No longer heals HP. 3.0/3.5 Edition rules correction.
Harm: 10 points of damage per caster level to a maximum of 150 damage points. Successful will save deals half damage. Harm acts like Heal on the Undead. 3.5 edition rules.
Heal: 10 points of damage per caster level to a maximum of 150 damage points. Successful will save deals half damage. Heal acts like Harm on the Undead. 3.5 edition rules.
Invisibility purge: Now removes Sanctuary and Greater Sanctuary when you enter the radius of effect. 3.5 edition rules.
Isaac's Greater Missile Storm: Each missile does 1d6 points of magical damage up to 20 missles. 3.5 edition rules (Modifed).
Keen Edge: Can be applied to all melee weapons. Custom rules.
Lesser Mind Blank/Mind Blank: Duration is 24 turns (One game day). 3.5 edition rules.
Mage Armor: +4 Dodge AC Bonus. Custom 3.5 edition rules.
Mass Heal: All allies within the area of effect are restored to same as Heal spell.
Neutralize poison: Added an immunity to poison with a duration of 10 turns + 1 turn per caster level. 3.5 edition rules.
One With The Land: +4 Search added. 3.0 edition rules (Correction).
Sound Burst: Respects Fortitude Save. 3.0/3.5 edition rules (Correction).
Stoneskin: The spell absorbs to a maximum of 150 damage. 3.5 edition rules.
Sunbeam: Each creature takes 4d6 points of damage. 3.5 edition rules.
Time Stop: Duration is 9 seconds. 6 second cooldown after the 9 second duration. 40 meter radius of effect. Spell Resistance check enable. (Custom)
Undeath to Death: Fortitude saving throw instead of Will saving throw. 3.5 edition rules.